One thing I didn’t like is the loading times when going into a hall to customize it or leaving a hall. So it seems that once they spotted dirt they will not forget that anymore :P. The customers are very critical of dirt, I never really got that under control, even when looking at how much dirt there was and only seeing one space for a short second, customers always kept complaining about it. If something other than an attraction (more like shops or facilities) get used a lot, they level up and you can choose between different kind of upgrades each time they level up. The gameplay loop consists of meeting the requirements of your guests, unlocking more customers or customers with higher demands and meeting those requirements as best as possible. You can also find workshop items through the steam community to give you even more options. For those that feel less confident in their ability to make a hall look good, you can use blueprints, which look fantastic. You place halls with an attraction and you have all sorts of decorations and color options to customize how each hall is looking. Indoorlands is a fun management/simulation game in which you run an indoor theme park. Unobtainable/glitched achievements: One achievement is a bit buggy at this moment but the developers are still working hard on this game Is there a good guide available: No, but you don’t need anyĭoes difficulty affect achievements: No difficulty option Minimum number of playthroughs needed: not really playthrough, but 1 long playthrough in a park and 2 times a shorter one
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