![]() ![]() The crew members DNA I mentioned earlier is used to decide which copy you want to use on a particular run. Anyone who has played a roguelike will understand your chances of success increase as you develop your characters abilities, which in turn makes you stronger and therefore makes life easier as you progress. Thankfully you retain any resources such as stem cells and fab chips which can be spent to make you stronger on the next run. When you die (and this will happen a lot) you lose all the weapons you found during that run and start only with your stem cell harvest gun. Imagine printing lots of copies with a Xerox machine and you get the picture. What makes this a roguelike is whenever Zimri dies, she is brought back to life by Serena. Let me tell you, there will be death and you will expire a lot! So, this sounds like a walk in the park based on the number of different weapons, abilities and equipment at your disposal. There are also different deceased crew members which can be found, and their DNA can be harvested to be used at a later time. As you explore you find schematics which can unlock new abilities for your suit and equipment. These cost stem cells which can be harvested from enemies and found on the ship. You can upgrade yourself with additional health, stealth, melee damage and dark matter. All of these can be bought and upgraded using currency called Fab Chips and tokens. The grenades have different uses as well, such as noise bombs which can distract enemies, or invisibility grenades which give you the chance to escape. Ammunition is limited so again stealth is essential because you won’t last very long if you go all guns blazing. There are different guns which can be bought or found including a traditional six shooter or machine gun style weapon. All of these use dark matter so you have to be sparing when choosing the best time to use them. Zimri also has a shield which can temporarily be deployed as she parries enemy attacks. Stealth plays a massive part, and you have several abilities at your disposal, such as being able to teleport short distances and use super sense to detect enemies. The Persistence is a first-person roguelike game where you do have guns, melee weapons and grenades, but I wouldn’t describe it as a first-person shooter. As this is a survival horror game there are jump scares, but there are also some moments of dark humour during the conversations between Zimri and Serena. The Persistence is all about tone and atmosphere, and it’s a big compliment to say I got Event Horizon vibes. Hearing the voice of Serena in your headset as she explains what has happened, and then instructing you to take stem cells from your dead body is a great way to start the game. The only thing standing in your way are the mutated enemies hell bend on murder and mayhem.įirst off, let me say the story is immediately intriguing. Your job is to repair The Persistence and bring it back online so you can escape the black hole. You soon discover Zimri was killed by the murderous mutants who now inhabit the ship and you are now a clone of your former self. ![]() Your character, Zimri Eder, is a Security Officer who has been brought back to life by the Persistence AI, Serena Karim. ![]() The Persistence itself is a huge space craft which is badly damaged and heading for a black hole. But, does this survival horror game lose something moving away from VR? Let’s find out. Taking advantage of the extra power the PS5, Xbox Series S and X bring to the table there are some new graphical features to show off. Originally released in 2018 as a VR only game, UK based developers Firesprite bring us The Persistence Enhanced Edition. ![]()
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